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No. 4362
Well I'm glad you like it. Feel free to use it if you want.
As for raising difficulty: Location, location, location. Also holy weapons. Maybe you could create an order of modern paladins (or something) comprised of hunters (or normals) that use holy stuff, I don't know.
Maybe have a fight in a junkyard where huge, nasty dogs are trying to eat people on one or both sides of the fight
Fight in a airplane or something where the players need to protect the pilot and plane. Could be really good in a packed commercial jet.
There's always the good old "fight in high places with difficult footing" bit. Roofs, catwalks, cliffs, you name it.
Maybe do something with conveyor belts? Maybe they fight in a loading dock and a guy in the crane is trying to squash them with a metal container weighing tons?
Fight in a flaming building, that's always good. Well, bad for vampires, but that's would just make it even more interesting. They would also need to flee before the inevitable police and fire dept arrive, adding a sort of timed requirement to the fight.
How about an escort mission? Get Mr. Guy from point a to b and keep him alive. That could be good on food or in a car.
For the Malkavian, his weakness depends almost entirely on his specific dementia and how he plays them. Does anything trigger his crazy? Is he playing a gibbering crazy person or is he doing a quieter crazy? What about fighting in an insane asylum (or failing that, a hospital) and that sets him off somehow?
For the Tzimisce, um, I'm not sure. Maybe something about how amoral he is? Dunno, sorry.
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