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No. 5075
Take away the grinding by altering the combat. Give the mons the abilities of a normal PC (the ability to perform it's special attacks, to dodge attacks, to grapple) and that will change the way that combat feels.
Instead of grinding with random ass trainers who say things like "I like shorts! They're comfy and easy to wear!", have the player in more wilderness areas where they attacked by wild pokemon. No safe road between towns for these fuckers. battles don't start with " You find a wild Pidgey!", they start with "A bird on a nearby tree is glaring at you intently. Suddenly, it takes flight, speeding towards you!"
Team Rocket or whatever regularly harasses the player at unexpected times; really give them a feel of the Mob, they've got people everywhere and after the player has foiled a plot or two, Rocket operatives get the "Attack on sight". All of them.
For searching the grass for new mons, have a roll table for random encounters for each region. Obviously not all areas have rare mons, so in the area between pallet and whatever the first town is, your d10 table consists of 3 rattatas, 3 pidgeys, 2 caterpies and 2 weedles. Use a little sense. Would you find a Magikarp in the middle of the road? probably not.
Think more along the lines of the TV show, and less the lines of the games. That's my 2 cents.
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