[Home] [Manage]

Name
Email
Subject   (new thread)
Message
File 
Embed   [?]
Password  (for post and file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 1000 KB.
  • Images greater than 200x200 pixels will be thumbnailed.
  • Currently 393 unique user posts. View catalog
  • User Moderation is disabled

File: 124020376778.png-(27.50KB, 900x1200, mech.png)
12 No. 12 Locked Stickied hide watch quickreply   [Reply] [Gallery]
This is a place to discuss /mech/s in all their glory.

Please try to keep the discussion centered around mechs, robots, and the inevitable apocalypse that will ensue if they decide to revolt.

This is quite obviously not /b/, so if you post off topic, spam, or are completely worthless you can expect to be b&.

More info can be found on IRC (irc.99chan.org) See 99chan FAQ for further help.

This board covers all mech types, but there shall be no bickering about which is better without valid points.
>> No. 81
Addendum: Above post is me, and I R the mod.


File: 126845432332.jpg-(27.46KB, 300x248, megazord.jpg)
2143 No. 2143 hide watch quickreply   [Reply] [Gallery]
1st mech.
best mech.
>> No. 2146
File: 126867380177.gif-(373.42KB, 504x378, gigantor15.gif)
2146
You called?


File: 124020486259.jpg-(44.00KB, 400x400, VultureLake.jpg)
26 No. 26 hide watch expand quickreply   [Reply] [Gallery] [Last 50 posts]
Who here grew up on Mechwarrior?
61 posts and 22 images omitted. Click Reply to view.
>> No. 2142
How so?
>> No. 2144
>>2142
I know cleaving an elemental in half is bad ass but unless he's got massive heat build up there are faster ways to finish him off
>> No. 2145
Fucking Warhammer mech FTW


File: 124710527451.jpg-(34.21KB, 640x480, mechwarrior4_l27.jpg)
1169 No. 1169 hide watch expand quickreply   [Reply] [Gallery]
I prefer western mechs. They look more realistic.

Would you mind posting some here?
43 posts and 31 images omitted. Click Reply to view.
>> No. 1924
The Raven was never that great, except that it was the first dedicated scout 'Mech designed in a very long time.

As for its speed, it's only a six-nine (that's walking 64 kph, running 97 kph for those of you who don't play the board game) which isn't very fast. Since KL engines came back into production, a six-nine is almost standard even for medium 'Mechs.

You want a 35 tonner? Stick with a Wolfhound or Jenner.
>> No. 2129
>>1463
when you had 8 of them following you around in mech commander 2 they were pure death
>> No. 2140
Yeah, but that's MechCommander, you could do the same mission with 8 Timber Wolves.

In BattleTech, for the point or tonnage cost, Ravens just aren't really worth it, unless you can really make use of it's Narc and scouting equipment.

In MechWarrior, the Raven carries non-canon weapons to make up for the lack of the gear present in the tabletop game, so it's not really a Raven. For the same weight, you may as well just use a Cougar, which is always readily available for some reason, even though it's manufactured exclusively by Clan Jade Falcon.


File: 125954727749.jpg-(24.49KB, 210x300, _41082496_robot_getty.jpg)
1930 No. 1930 hide watch expand quickreply   [Reply] [Gallery] [Last 50 posts]
With Nasa, the U.S.A. Military and various Japan companies working on power armor and strength enhancing suits, this man/machine interface seems the most realistic of all things /mech/.

Let us celebrate here in this thread man's adopted metal skin.
61 posts and 56 images omitted. Click Reply to view.
>> No. 2118
File: 126592356362.jpg-(101.68KB, 1000x563, H3_MP_Sandtrap.jpg)
2118
Sign me up. This is just one step closer till we get SPACE MARINES
>> No. 2132
I've always had this idea floating around in my head.

Instead of having powered armor, what about a strength enhancing powered exoskeleton frame with "Hardpoints" where armor or other modules can be attached?

This could cut down on manufacturing costs, as instead of having to produce many varieties of suits, a single model of frame could be manufactured along with the modules.
>> No. 2133
>>2132 this is the kind of thing the military would pay to keep exclusive to them, so at most there would only be a few models according to their specifications, and maybe one craptastic construction model.


File: 126673464667.jpg-(122.41KB, 425x300, gaogaigar2iz4.jpg)
2122 No. 2122 hide watch quickreply   [Reply] [Gallery]
Hey /mech/, what's your favorite mech? I'm fond of GaiGaiGar here, what with whole "Fuck you I've got a hammer" thing.
>> No. 2131
File: 126804568357.jpg-(61.99KB, 593x700, IMG_3471.jpg)
2131
I've always been partial to the Turn A, myself.

I love the legs, I guess.


File: 126698606383.jpg-(248.74KB, 732x1023, srwhotnews_uc_pop1.jpg)
2127 No. 2127 hide watch quickreply   [Reply] [Gallery]
So, what did you think of the first episode?
>> No. 2128
Pretty good first installment. Story starts, and we get some good action scenes.
Didn't really care for a couple characters' whining, but at least it was minimal.
Character designs aren't bad, but they're minimalist. Sunrise fails to take advantage of the periodic release for OVAs and go the extra mile to make detailed, realistic looking people.


File: 126698298957.jpg-(11.85KB, 200x198, mech.jpg)
2126 No. 2126 hide watch quickreply   [Reply] [Gallery]
Can /mech/ pl0x suggest games with high customibility with mechs for xbox 360?


File: 126416095225.jpg-(73.22KB, 550x298, district_9_exoskeleton.jpg)
2107 No. 2107 hide watch expand quickreply   [Reply] [Gallery]
Making this here is crazy simply because there really ought not be any practical considerations. But there are, and I will outline them here.

Any bipedal mech has a set of minimum requirements which in turn spawn sub requirements.

From a purely mechanical perspective the following two concerns are paramount.

1. balance
2. flexibility/range of motion

These two exist to allow the most simple of mechs the ability to operate in the desired manner; that of providing useful locomotion, be it walking running, tethered, untethered, etc.

Beyond these there are other considerations. That of the systems that actually make up the simplest of operating mechs. Any mech in existence would require the following subsystems in order to successfully operate.

A full outline of subsystems follows:

Message too long. Click here to view the full text.
3 posts omitted. Click Reply to view.
>> No. 2121
I've always thought that a combat mech would benefit greatly from being able to operate in bipedal mode when necessary, but having a quadrupedal stance as it's primary mode for the following reasons:

-Bipedal machines require substantially fine-tuned balance to stay upright, whereas quadrupedal systems have far superior balance and stability, if their movement maintains two or three points of contact at all times.

-Bipedal machines have a substantial profile, compared to a quadrupedal system. Consider the difference between an upright human figure, and an alligator on it's four limbs. On a flat plane, from a distance, the human has much more frontal area, making it easier to hit with weapons fire, than the alligator. There is also the obvious stealth advantage.

- A bipedal system with one leg blown off is out of commission, no two ways about that. A quadrupedal system with one limb blown off can still distribute it's weight evenly and move about, if a little ungainly. And in the (albeit unlikely) that the system has it's two forelimbs blown off, it could still operate in bipedal mode presuming it has a way of standing up from a prone position with only two limbs.

- Better weight distribution means that if one limb bears its weight on a surface that abruptly gives way, such as thin ice, gravel, slippery rocks, or a big soft pile of decaying human bodies, it's other three limbs can compensate and maintain balance. A bipedal machine in the same situation would have a much harder time maintaining balance.

-Lastly, with each limb of a quad bearing less weight than a biped of similar mass, it would be able to move with greater speed across flat ground, being able to focus on speed and power instead of balance. Quadrupedal animals are almost unanimously faster than their bipedal counterparts.

The advantage of a weaponized quadrupedal mech over a similar piece of armour such as a light or medium tank, is that it can contort its body in such a way as to make full use of the terrain to it's advantage. It can flatten itself against the ground to give a minimal profile, while only raising one limb and it's associated weapon into t
Message too long. Click here to view the full text.
>> No. 2123
>>2121
A hexapedal mech would have more stability than a quad. It could have 3 legs on the ground at any given time providing it with the stability of a tripod, making it an ideal firing platform, with a constant stability even while moving.
>> No. 2125
I have to agree that more legs is the way to go, it just seems so much more adaptable in a combat situation, it makes it much easier to reduce the mech's profile, and it allows it to carry and more accurately fire heavier guns along with more sophisticated communication and sensory equipment.

I know it sort of makes me a hypocrite on /mech/, but I prefer bi-pedal movement on my powersuits...I don't see any reason to only give a mech two legs.


File: 126693127620.jpg-(860.27KB, 1024x1008, scopedog.jpg)
2124 No. 2124 hide watch quickreply   [Reply] [Gallery]
So, /mech/,

Have you heard about the SRW Fangames /m/ has been working on?

Pic not related.


Delete Post []
Password  
[Mod]
Previous[0] [1] [2] [3] [4] [5] [6] [7]